I'm following a game character design class in Japan, given by Noriko Omizo-sensei, who worked on Blue Dragon. It's a fantastic class but also very intensive! We received a small story, of which we had to make several character designs. During class we had to finish the rough sketches (front and sideviews) of the main character, the boss and three smaller enemies. The story was about a young boy who was suddenly attacked by monsters in his kitchen :-).